![]() ![]() You’ll basically need to explore the manor, find a ghost in distress, help it realize it’s actually dead, and then enter the dungeon to save them from demonic torture. There’s what I call the survival horror exploration in the manor itself, and the demon realm dungeons. The action of the game is effectively split between two different sections. It also helps that there’s not any unique button controls for different items, so it’s just a matter of finding where to use each one. I found these were all pretty intuitive, at least once I realized the different items would automatically work when presented with the right stimuli. You’ll get a broom to sweep up clutter, tape to staunch the flow of water from pipes, and much more. Most are required to solve puzzles and progress farther in the adventure. These are all pretty much single-use, disappearing once they’ve served their purpose. This makes the game a good balancing act as you decide when it’s best to use your magical gifts.īesides using magic, Ada also comes across various tools. As such, one use of either ability will render Ada unable to use another again for several moments. The only catch is both abilities depend on one magic meter, and I was never able to increase my magical capacity. The other ability gives Ada a burst of speed, helpful when she’s being chased or needs to race across crumbling platforms. This will stun more powerful foes and destroy weaker ones. One is to cast a circle of magical power. Though Ada never learns any new techniques, she has two key abilities at her disposal. The boxes in the upper right display Ada’s available tools, such as a coin and scissors. Luckily, Ada’s not a damsel in distress, and can actually use magical powers to protect herself. It’s no joke my first encounter with the robed stalker nearly made my heart leap out of my chest. ![]() I didn’t even notice at first, but the game gets really quiet when you’re about to get attacked. The game makes great use of ambient noise and music to create tension. ![]() From the get-go, Sunshine Manor really embraces the survival horror. The only thing the two appear to have in common is their focus on survival horror with an 8-bit aesthetic. Luckily, being a prequel and all, that’s not really required. I should mention, Sunshine Manor is actually the prequel to a game called Camp Sunshine, but I have no experience with it. The question this Sunshine Manor review aims to answer is how well does the game satisfy as a retro horror title? Once safe, a little ghost boy appears and asks for Ada’s help. Ada fears she’s going to join her friends in captivity, but somehow casts magic to scare her would-be captor off. Within moments, two are immediately snatched by robe-wearing horrors. A few years afterward, three young girls are trick or treating at the derelict Sunshine Manor, and foolishly enter. Until the fortune teller uses dark magic to puppeteer him into atrocious acts of violence. Sure, he’s a financial success, but he’s tired and ready to retire. Years later, The Sunshine Hour is a massive success, but Mr. ![]() He agrees he’ll do anything to be a success, and the fortune teller agrees to make it happen. Desperate for a glimmer of hope, Aitken discovers a fortune teller, and his luck turns around. He gave it his all, but then struggling ratings threatened to take everything away. He used to host a children’s TV show called The Sunshine Hour. It’s an 8-bit horror game developed by Fossil Games and published by Hound Picked Games. The wonderful thing about crowdfunding is it helps bring us projects that might otherwise get neglected. Sunshine Manor Review: A Horror-Filled Retro Tale ![]()
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